LUCIE & TEDY
This is an infiltration game made by a team of four people in two months using a MakeyMakey device to use a custom physical controller.
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My role in this project included brainstorming the Game Design, completing the Level Design, and writing the Narrative Design.
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A player controls Lucie in an abandonned building she lives in, and another controls the power box of the building. A German soldier is intrigued by the noise and comes in to check what is happening inside.
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Your goal is to communicate with the other player on the actions to take to reach different objectives given through in-game narration.
One player can move Lucie, and the other activates the lights and objects of the building. Light is needed to interact with items and to activate them.
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The goal of this project was to create a cooperative stressful experience that would force players to communicate a lot. The player controlling Lucie is very dependent on the player with the box, as Lucie can't interact with furniture if the lights aren't on. Turning items on is also the only way to distract the soldier.
You can watch a quick video of the game on youtube by clicking the button on the left.
